Rafik Vardanyan - Game Designer
MINA THE HOLLOWER
GAME Designer (YACHT CLUB GAMES)
Designed multiple levels for the upcoming action-adventure game, Mina the Hollower.
Assigned programmers and artists with tasks to improve game objects and enemies based on my design decisions.
Contributed to team brainstorming sessions and actively shared ideas aligned with the project's creative direction.
SHOVEL KNIGHT DIG
Level Designer (nitrome)
Designed over 2,000 level segments for the indie roguelite-platformer, Shovel Knight Dig.
Revised over 1,000 level segments from other designers, improving the quality and gameplay experience.
Exhibited various games at multiple PAX conventions, effectively showcasing products to potential players.
Charm King
Level Designer (playq)
Designed over 800 match-3 levels for the hit mobile game.
Used a proprietary set of tools to create, test, fine-tune and implement levels using existing gameplay features.
Assisted other level designers by play-testing their levels and providing feedback and reiterations.
Blinkbot
GAME DEVELOPER (solo)
Developed a 2D platformer for my senior thesis at Woodbury University in 2018.
Responsible for all aspects of development, including design, programming, and art.
Used programs like JIRA and Excel to track bugs and organize production.
Shovel Knight: King of Cards
GAME DESIGN INTERN (yacht club games)
Collaborated with the developers of Shovel Knight and helped design core and challenge levels for its latest expansion.
Designed a stage for Shovel Knight Showdown and created pixel art assets and backgrounds.
Participated in team discussions by providing ideas and feedback.
Cooperated with the Quality Assurance team to pinpoint critical bugs and finalize a build for PAX West in 2018.